Now I'm back and just finished the voxel engine I started some time ago. Yes, I know, seems everyone and their grandmother wants to make their own voxel engine for a simulation game these days, but wanting to and being able to do are two different things, right? I think I can pull this off, though due to life I had this on hiatus for a couple years (I think many people went on pause these last couple years lol). In the beginning I created a very fast geosphere mesh generator (see videos) and was able to generate a planet (low quality as a test).īut a mesh wasn't good enough as I wanted destructible terrain, so I decided to create a voxel engine. urinary, 187 Sand and dust figures on membranes, 195 Sandbox tree, 268, 450. Hi everyone, I've been working over the last few years, on and off, to develop a universe simulator much like the typical sandbox-style games. 56, 177, 266, 354, Tablet, the Tell - el - hesy, 544, 568 2. To do next: Use Burst and jobs to rebuild the engine. The environment will be a universe simulation sandbox, with pseudo realistic physics, and will eventually be blockchain game focused as a P2E game (play to earn tokens in the game).Ĭurrent features: Basic voxel engine, not threaded. You'll have to protect it from a wave of nanites (small robots), which can take different forms. Summary: You'll be an android exploring space and establishing an outpost base, which you can move to other planets as required.
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